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In two months time, our third child will be born. We’re waiting in a nearly deserted wing on the third floor of the largest hospital on the Faroe Islands. The midwives’ union (at least, I think it’s a proper union) is pissed off at the hospital management for allowing the nurses to run the maternity ward post birth. The midwives are not allowed to strike so a more than half of them have been taken with sudden illness and stress and are not showing up for work. Anyway, this does not bode well and there have been some horror stories where would-be fathers have had to assist with technical issues because the substitutes couldn’t figure out how to use the equipment. Not exactly the most reassuring of situations, but Annvør, who is due to give birth on October 10th is taking it in strides. I’m always amazed at how tough and resilient she is.
It turns out they had mixed up the appointments and a woman who arrived some time ago is severely pissed because she has to wait 20 minutes past her appointment time. Her being pissed of course accomplishes a great deal and makes everyone feel great and makes everything run smoother. Yey!
Talented YouTuber Lucas Azar made us this very nice video of our song ‘Demolition’ from our first album. Check it out.
A track from our first album.
Ah, the ’80! I remember purchasing these (mostly german) Commodore 64 magazines, with pages and pages of code which I would then spend the better part of a day typing into my brother’s C-64 in order to play some mediocre game. And more often than not, I would make some typing error (Hey, I was a kid!) and would have to perform manual linting for the next few hours. Games were hard to come by in those days. Good times. Good times.
The SID chip made everything worth it, though.
I haven’t played any computer or phone games for about half a year now, but last week I succumbed to temptation and bought a mobile game (Editor’s choice, glowing reviews and all that jazz) and it turned out to be incredibly boring. I must be getting old and grumpy. Here’s my review on Google Play:
Crashlands – Review
It runs well and doesn’t beg for more money (apparently that’s necessary to point out these days) but it’s WAY too long and repetitive. Endless grinding (harvest, kill, fish) in order to build whatever is the next minute variation of a tool. When you’ve played this game for 15 minutes you’re basically playing the same game over and over, except that things change color and have different numbers attached to them. And that’s it. howlongtobeat.com lists the game as taking 40-50 hours to complete and that’s a hell of long time for such simple mechanics. Sure there is a story (Evil guy steals your stuff. Go through a bunch of quests and defeat said guy in the end) but I’d much rather read a book than go through all the endless grinding in order to find out what happens next. So yeah, if the game was pay-per-month, I’d get all the grinding from a business perspective (but I wouldn’t like it) however, it makes little sense to me in its current format. All in all it’s endless repetition with little variation and just not very much fun.
The Reverends are looking into new online distribution for our upcoming release. There is a fuckton of options to choose from and all we know is that we want it to non-exclusive and that rules out our old label, Tutl. Why non-exclusive? Well, in the current landscape of the internet and the maelstrom that is modern creative rights, it seems like a far better option to retain the rights to our own recordings.
Anyways, the first song of three is called Sometimes I Wish and we’ve finally OK’d the last mix from producer extraordinaire, Óli Poulsen. Hence it will be released fairly soon. More on this later.